

Steam up the hype train Posted by Tynan on Jul 10th, 2016. It allows pawns to manually sow grass for grazing. Post news RSS RimWorld Alpha 14 preview Alpha 14, with the new scenario system, will be released with the Steam release, on July 15 at 1pm EST For now, though here’s a preview video, and a summary of all the changes we’ve made for Alpha 14.
#Rimworld seeds alpha 14 mod
Sowable grass: A toggleable option powered by the VE Framework, you'll find this option in its mod options.Efficient sowing: The AI for how pawns clear and sow fields with seeds has been optimized to reduce hauling overhead.Options menu: Added mod options to adjust the difficulty and toggleable features.Other jobs the old bench was once responsible for, such as weaving and drug processing, have been delegated to other vanilla benches. Upon harvesting a crop, you will generally get 1 seed back. You can get these seeds either through traders, or by extracting the seeds from the products they come from. Basically, most things need actual tangible seeds in order to sow them. Seed processing spot: The plant processing bench has been replaced with the seed processing spot, which is just a spot you can place on top of any stove to augment its functionality. SeedsPlease is a mod aimed towards those looking for more of a challenge with their RimWorld experience.Edible seeds: In order to deal with unwanted seeds, they are now considered an edible item, similar to hay, with a small nutrition value of 0.02.New textures: Seed textures have been replaced with CitizenKanye's replacements.As well, much of the codebase has been completely rewritten. General optimizations: Memory consumption has been reduced by ensuring that only relevant textures are loaded.Recipe consolidation: Instead of there being 1 seed extraction recipe per plant, there is now a single, universal seed extraction recipe.Below is a summary of some of the highlights: Features in this forkFor a detailed list, please see this thread.
